Manuel Demirdzhiyan

technical designer

RUNESCAPE: DRAGONWILDS

My primary role throughout the development phase focused on combat design and balancing of AI Characters. I was responsible for designing and implementing Faction enemies, Wildlife and mini-bosses, ensuring they functioned reliably and contributed meaningfully to the overall gameplay experience. A major part of my contribution involved fine-tuning AI behavior to create engaging and fair combat encounters, while also maintaining performance and scalability. I also worked closely with the wider design and engineering teams to make sure the combat felt responsive and satisfying for players.

To summarize with bullet points:

  • Combat Design and Balancing

  • AI Character Design and Implementation

  • AI Balancing for Single Player and Multiplayer

  • Combat Performance Optimization

  • Documentation