Freelance and Independent Projects
Action RPG game in Unity
I am currently working on a game in my spare time. The plan for this game is to use it as a canvas where I can experiment with different things like, for instance:
- Procedural Animation
- Netcode Networking
- UI Design
- Fibonacci Experience and Progression System
- Unity Graph View
I am currently working on a plugin for the Unity Asset Store, which will help developers create a dynamic quest system for any game genre. The plugin will feature a lot of options with a drag-and-drop component system. I plan to implement the quest system in this game as well.
Classic Chess for two
Creating a digital chess game comes with its fair share of coding challenges. It involves turning the rules of the game into computer-friendly instructions, like how each piece moves and capturing opponent pieces. You also need to build interfaces for players to interact with the game, whether they’re playing against each other locally or online. Making sure everything runs smoothly and quickly is important, especially when dealing with complex decision-making for AI opponents. Overall, coding a chess game requires careful planning and problem-solving to capture the essence of this timeless strategy game in a digital format. This particular version that I created does not come equipped with AI, but it works perfectly with Player vs Player gameplay.
Laser Chess
Space-Chess is a game of chess with a twist. It has the original chess mechanics, but all the units have different characteristics. Every unit can enter either Move or Attack mode, depending on the type of turn you wish to make. I did add some basic UI to it, but most of the assets are still placeholder.
The board is dynamically generated and the Enemy AI has 3 difficulties that you can play against. The game mechanics provide some interesting combinations and opportunities.
TRAFFIC SIMULATOR
This traffic simulator was a project that I worked on with a fellow student in University. This was actually his diploma thesis project, where he showcased his modelling skills. Where I stepped in was the scripting of everything that is moving in this simulator.
- Pedestrians
- Vehicles
- Traffic Lights
- Junctions
- Crosswalks
- Traffic
- Controls and car movement.
MOBILE GAMES
Galactic Dodger is a hyper-casual mobile game I made for the Android store, just to experience the creating and publishing a small from start to finish. The game has a micro-transaction skins and gems store, where you can purchase items with real life and in-game currency.
Cave Escape is another casual mobile game where the goal is to navigate a spaceship with left and right thrusters while avoiding collision with the environment. I implemented some cool gravity modifications and hand-painted more than 30 levels.
Freelance and Independent Projects
Action RPG game in Unity
I am currently working on a game in my spare time. The plan for this game is to use it as a canvas where I can experiment with different things like, for instance:
- Procedural Animation
- Netcode Networking
- UI Design
- Fibonacci Experience and Progression System
- Unity Graph View
I am currently working on a plugin for the Unity Asset Store, which will help developers create a dynamic quest system for any game genre. The plugin will feature a lot of options with a drag-and-drop component system. I plan to implement the quest system in this game as well.
Classic Chess for two
Creating a digital chess game comes with its fair share of coding challenges. It involves turning the rules of the game into computer-friendly instructions, like how each piece moves and capturing opponent pieces. You also need to build interfaces for players to interact with the game, whether they’re playing against each other locally or online. Making sure everything runs smoothly and quickly is important, especially when dealing with complex decision-making for AI opponents. Overall, coding a chess game requires careful planning and problem-solving to capture the essence of this timeless strategy game in a digital format. This particular version that I created does not come equipped with AI, but it works perfectly with Player vs Player gameplay.
Laser Chess
Space-Chess is a game of chess with a twist. It has the original chess mechanics, but all the units have different characteristics. Every unit can enter either Move or Attack mode, depending on the type of turn you wish to make. I did add some basic UI to it, but most of the assets are still placeholder.
The board is dynamically generated and the Enemy AI has 3 difficulties that you can play against. The game mechanics provide some interesting combinations and opportunities.
TRAFFIC SIMULATOR
This traffic simulator was a project that I worked on with a fellow student in University. This was actually his diploma thesis project, where he showcased his modelling skills. Where I stepped in was the scripting of everything that is moving in this simulator.
- Pedestrians
- Vehicles
- Traffic Lights
- Junctions
- Crosswalks
- Traffic
- Controls and car movement.
MOBILE GAMES
Galactic Dodger is a hyper-casual mobile game I made for the Android store, just to experience the creating and publishing a small from start to finish. The game has a micro-transaction skins and gems store, where you can purchase items with real life and in-game currency.
Cave Escape is another casual mobile game where the goal is to navigate a spaceship with left and right thrusters while avoiding collision with the environment. I implemented some cool gravity modifications and hand-painted more than 30 levels.