Assassin’s Creed Valhalla

At the time I joined the Ubisoft Sofia team as a Technical Designer, AC Valhalla just had its first GOLD build candidate. During my initial months, I focused on acquainting myself with the Anvil Game Engine and its documentation. Some tasks I accomplished are:

 

  • Constructing test gyms by utilizing the terrain modeling tool.
  • Scripting quests and missions.
  • Designing custom NPCs for quest implementation.
  • Participating in internal testing and play sessions.