RUNESCAPE: DRAGONWILDS

My primary role throughout the development phase focused on combat design and balancing of AI Characters. I was responsible for designing and implementing Faction enemies, Wildlife and mini-bosses, ensuring they functioned reliably and contributed meaningfully to the overall gameplay experience. A major part of my contribution involved fine-tuning AI behavior to create engaging and fair combat encounters, while also maintaining performance and scalability. I also worked closely with the wider design and engineering teams to make sure the combat felt responsive and satisfying for players.
To summarize with bullet points:
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Combat Design and Balancing
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AI Character Design and Implementation
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AI Balancing for Single Player and Multiplayer
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Combat Performance Optimization
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Documentation